Enter the abyss.

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"Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein."


"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you."

F. Nietzsche


I believe "Abyss" is a fascinating word, and I'd call it "deep", but doing so would make me look like the usual jester that I am. And after such a preface, this seems inevitable, anyway.
Let's analyze the qualities of the abyss, though.


Obscurity

Darkness is something that doesn't exist, and yet is able to blind, scare, influence the everyday life. Darkness is an absence, not a presence. It's a negation of light: where photons are amiss, there reigns obscurity.

Depth

An abyss is like a bottomless well, and thus can contain everything, or, at the same time, be completely, totally empty.

Fatality

Falling into it produces unescapable effects. It's hard to come out from an abyss. When you jump into it, you might precipitate for eternity, or, otherwise crash painfully.

Nonetheless, these are just the typical arguments of one who tries to justify a choice in an elegant way. The reason for this nickname, which I've been using since I was 16-17 years old, it's actually a roleplaying game character.
I found myself in a new party of unknown people, all of which knew eachother from a long time, and I had to quickly complete a character sheet for that infamous game so rich of dungeons and dragons. I was an obscure necromancer, master of dark arts, and also member of a grey-skinned race, living in shadows and fearful of the sun. No name was more fitting than Abyss.

From that moment on, I used the same nick for almost any forum, blog, site, artistic activity, including the hypothetical game-making one-man team that, for now, gave life to just two small games. You can find both in the Adventure Game section.

 


This website's purpose

This virtual place aims to be a hosting space for what I create, or rather that subset of what I create that I also want to share. This restriction leaves very few things as actual candidates. Videogames surely are a very fitting category, as they make sense only if you let other people play them. And this is especially true when it comes to adventure games.

You can check both 7th Sense and Mickey Mauser of course, although those are just really short adventure games made in less than a month. I don't regret making them, even if they look incredibly amateurish and rough at my eyes now. "Abyss Productions" has been an important step in my game-making personal history, but I think it will very likely be absorbed by Quill O' The Wisp, the much more serious game-making company I'm currently leading and scripting for. In case you don't know, Quill O' The Wisp is working on Forge: Loom Sequel, the second chapter in the Trilogy that "Loom" should have and yet has never been. You can find out more in this section or directly visiting the official boards.

Another one of my main interests is roleplaying, and I'm in the administration of Dragobianco, an Italian based rpg-community focused on creating an original rpg rule-set that goes by the name of E.R.O.I. - Enchanted Realms Of Insight. The title is a cross-language play on words, since "eroi" means "heroes" in Italian, while the full title refers to the lands of the conscious and subconscious where true roleplaying takes place.
We're also working together on a fantasy setting called Hestiun and I'm personally taking care of a Cthulhu and a Superheroes one. EROI aims to be an easily moddable rule-set, as a matter of fact.

I'm also what they call a ghost-hunter, but I hate this choice of words, so let's say I'm a paranormal researcher. TPR (Tuscany Paranormal Research) is the group I work with. Like the name suggests mostly "hunt" throughout our beloved Italian region, in search of everything that might be called "weird" and not straightforward. When we find something, or if people asks for help, we try to discover the causes by applying common sense and reason. If everything else fails (but this has never happened till now) we resort to a paranormal explanation.

For what concerns written, drawn, sang stuff instead, I'm often scared by the chance to be robbed, and above all I'm very discreet with everything that has an high personal content.

Nonetheless I'm considering the chance to widen the kind of stuff shared to those subjects too, but this decision might take a long time.

By the way, have fun browsing this site!